Firstly, a big welcome to the homepage of our brand-new board game, mathematically possible.
After years of planning, researching and testing, we have finally designed our own arithmetic-based game, which is now on sale to schools and the general public. The game will probably become known as 'the game in the bag', or something similar, due to the innovative way it has been packaged. By the way, the bag is made from 100% unbleached natural cotton, very environmentally friendly!
As we have years of experience in the field of maths-related board games and puzzles, our intention was to make the game very simple to play, but it is also designed it in such a way that in order to beat an opponent, players must think carefully in planning their moves.
The game involves placing counters on a playing board after carrying out some basic calculations using the four arithmetical operations.
Points will be gained for obtaining scores on the board, but bonus points will also be awarded at the end of the game for achieving a run of consecutive counters. This is where strategy is important as players need to decide whether to simply attempt to achieve high scores or go for a more tactical approach when placing the counters on the playing board.
Players will also benefit from using the Joker successfully by doubling their points if they have an adequate knowledge of European capitals, consisitng of all of the major European sovereign states to the much smaller non-sovereign territories and regions throughout the continent.
This is one of the few games that calls for an understanding of both mental maths and travel geography, but players can decide to ignore the Joker system if there are younger children participating. The game works particularly well in teams, with lots of discussion and decision-making taking place. It is suitable for players aged 7 and above.
The following is a brief overview of the rules:
How to Score
Using all three numbers on the card, but only once each, players can add, subtract, multiply or divide to arrive at a number on the playing board, which range from 1 to 30. Simply place your counter on a number and that's your score!
Example: ( 6 x 5 ) - 1 = 29
Bonus Points
In addition to points scored during the game, bonus points are awarded at the end of the game, depending on how many consecutives counters each player has achieved. The bonus point scoring system is shown on the playing board.
You may disregard the following two aspects of the game when younger players are participating.
Variable Cards
Some of the cards contain the letter x, which must be represented by 7, 8 or 9.
Example: if x = 7, then ( 7 + 2 ) x 3 = 27
The Joker
All the cards contain a European nation together with its capital. After placing a counter on the board, players have the option of trying to gain double points by correctly answering the capital on the next card. An incorrect answer, and the player only gets half the original score.

Within the enclosed rules and instructions, we have listed another version of the game which could become very popular with children in schools and particulatly in a competitive environment. the 101 game uses the same resources - playing board, cards and counters - and involves the players attempting to become the first to reach 'zero' on the Scoresheet after starting the game at 101, rather like a traditional game of darts. Players will have to use their arithmetic and strategic abilites as opposed to their throwing accuracy though.
As you'll see stated on the instruction sheet, you are welcome to e-mail us if you wish to receive a copy of additional rules for single players, younger players, etc., or maybe if you just wish to concentrate on the geography aspect.
We hope you enjoy mathematically possible. If you decide to purchase a copy and wish to place an order, just get in touch. The game retails at £20.
Please keep an eye out for the next game in our series, which is due out in September 2011. It is called 2risky and follows the same type of procedure as described above. The slight differences are that the numbers on the playing board range from 1 to 24, plus playing the Joker consists of taking some risks (if you so wish) involving fraction and percentage calculations as well as basic addition, subtraction and multiplication.
Another similar game planned for the future is even more possible. This has also been designed and will focus on slightly bigger calculations, more strategy, more algebra and the Joker question focuses on World geography.
When both games arrive onto the market, they will be suitable for players aged 9 and above.

